TL;DR
- Nintendo 3DS Azahar has just announced support for caching shaders to disk.
- Azahar has to translate 3DS vertex shaders so your GPU can use them, slowing down gameplay.
- By caching compiled shaders, Azahar hopes to reduce stutters (after the first play).
We may be soundly into the era of the Switch 2 by now, but for Nintendo fans who still carry a torch for some of the company’s older systems, it’s also one of the best times yet to get into 3DS gaming. Nintendo 3DS emulators are better than they’ve ever been, and you’ve got your pick of dual-screen gaming hardware on which to enjoy them.
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